Outward Bound is a science-fiction TTRPG, based on the Four Points RPG System.
Overview In this game you'll play as one of the six alien species that form the Interplanetary Union, a decentralised space-faring community based on cooperation, exploration and the sharing of knowledge. As citizens of the Union, you have arrived in the Teyn Belt, an asteroid belt permeated by a strange field of unpredictable transformative energy, called 'the Tide'. Explore the belt, find and study new anomalies and maybe even establish first contact with new alien species arriving in Teyn. Using Four Points, quickly make a character by choosing your Species and area of expertise, then you're ready to start exploring!
The Union Species There are six playable Species to choose from in Outward Bound. These are the aquatic Avraghan, the robotic Continuants, the gelatinous Hmz, the incorporeal Photonics, the insectoid Thricix and the towering Ukeran. Each Species comes with a set of Traits and / or Abilities which have both narrative and mechanical applications.
- Setting lore and description - Six playable Species - Rules and Character creation mechanics - Pre-Adventure discussion prompts and advice for safe play - Guide (GM) section - Rules for spacecraft - Roll tables for anomalies and special items (includes techno-babble name generator) - List of Traits and Abilities for creating your own alien Species. - Form-fillable character sheet
- Outward Bound PDF.
All illustrations are traditionally hand-drawn, and digitally coloured.
- The Outward Bound (Text Only) PDF, Rules Reference (Text Only) PDF, and Character Sheet (Word Document), are all formatted and tagged for screen-readers.
The Four Points RPG System
Four Points is an RPG System that focuses on Characters, Narrative, Player Agency and Customisation. This game includes all the necessary rules for playing it, and the unabridged Four Points SRD is now available on my itchio store!
I have a lore question! If the Union was only formed three years ago, "many light-years" from the Teyn Belt, and the ships travel slower than light, how did they get to the Teyn Belt? My first idea is that it's a time dilation thing, it was only 3 years from the perspective of the people who traveled to the Teyn Belt, but I could also just change it as the Union being a little older than that, more like 10-20 years. I feel like the Teyn Belt being far from the home systems is a more important setting detail to preserve than the Union being very new, but I'm not sure.
(I know it isn't supposed to be "hard" sci-fi and I'm being pedantic, but I figured I'd ask anyway)
Well gosh, I missed that detail 😅 well spotted! Honestly I think both of your solutions would work fine (my personal preference being the first one involving time dilation). I personally was more interested in the “early days” aspect of the Union (I’m an unironic fan of Star Trek Enterprise 😁), but if you want to focus more on the distances involved that sounds like it could have some great RP potential too!
Hi! Sorry about the PDF, if you're using the illustrated one then it might be because I made that one in photoshop and not a proper publishing / layout design program. As for the turns: on each turn you can do two things, the options being Moving and Action. That means you have the following combinations possible on a turn: 1. Move, Move. 2. Move, Action. 3. Action, Action. In all three cases, you are doing two things on a turn. Hopefully that's cleared it up?