Hello! The text only version is just black and white, and I ran the illustrated version through an online colour-blindness simulator/filter to check they were still clear/intelligible. That said the majority of the illustrations are decorative and the text in the illustrated document is also black on white.
I have a lore question! If the Union was only formed three years ago, "many light-years" from the Teyn Belt, and the ships travel slower than light, how did they get to the Teyn Belt? My first idea is that it's a time dilation thing, it was only 3 years from the perspective of the people who traveled to the Teyn Belt, but I could also just change it as the Union being a little older than that, more like 10-20 years. I feel like the Teyn Belt being far from the home systems is a more important setting detail to preserve than the Union being very new, but I'm not sure.
(I know it isn't supposed to be "hard" sci-fi and I'm being pedantic, but I figured I'd ask anyway)
Well gosh, I missed that detail 😅 well spotted! Honestly I think both of your solutions would work fine (my personal preference being the first one involving time dilation). I personally was more interested in the “early days” aspect of the Union (I’m an unironic fan of Star Trek Enterprise 😁), but if you want to focus more on the distances involved that sounds like it could have some great RP potential too!
I've just started reading through this, and I bumped into something that seems weird in the "Turns" section. It says (This is me typing, because apparently you can't copy-paste from the PDF?):
Each Character can do 2 things during their turn: Move and Perform an Action.
On their turn, they can Move Twice, perform two Actions, or Move and Perform an Action.
Hi! Sorry about the PDF, if you're using the illustrated one then it might be because I made that one in photoshop and not a proper publishing / layout design program. As for the turns: on each turn you can do two things, the options being Moving and Action. That means you have the following combinations possible on a turn: 1. Move, Move. 2. Move, Action. 3. Action, Action. In all three cases, you are doing two things on a turn. Hopefully that's cleared it up?
Oh, I see. I was confused because the first 'two things you can do on your turn' are two TYPES of things, while the second is what permutations of two of those things can you do...
Hi! I would recommend a maximum of six players, including a GM (not a solo game). I would say the average session would be 2 to 3 hours, but that really depends on the adventure 😊 hope that helps!
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By color blind friendly, do you mean black and white, or a CB color palette was used?
Hello! The text only version is just black and white, and I ran the illustrated version through an online colour-blindness simulator/filter to check they were still clear/intelligible. That said the majority of the illustrations are decorative and the text in the illustrated document is also black on white.
Ah, alrighty! Thank you! ^-^
Hello, can you add some more community copies, please? Thank you!
Got it! Looking forward to play it! A lot of thanks!
Hello, its possibile to have a community copies?
Just added some 👍🏻
Thank you
We can easily feel the Star Trek vibe and that's awesome!!
Yay, thank you!
I have a lore question! If the Union was only formed three years ago, "many light-years" from the Teyn Belt, and the ships travel slower than light, how did they get to the Teyn Belt? My first idea is that it's a time dilation thing, it was only 3 years from the perspective of the people who traveled to the Teyn Belt, but I could also just change it as the Union being a little older than that, more like 10-20 years. I feel like the Teyn Belt being far from the home systems is a more important setting detail to preserve than the Union being very new, but I'm not sure.
(I know it isn't supposed to be "hard" sci-fi and I'm being pedantic, but I figured I'd ask anyway)
Well gosh, I missed that detail 😅 well spotted! Honestly I think both of your solutions would work fine (my personal preference being the first one involving time dilation). I personally was more interested in the “early days” aspect of the Union (I’m an unironic fan of Star Trek Enterprise 😁), but if you want to focus more on the distances involved that sounds like it could have some great RP potential too!
I've just started reading through this, and I bumped into something that seems weird in the "Turns" section. It says (This is me typing, because apparently you can't copy-paste from the PDF?):
Each Character can do 2 things during their turn: Move and Perform an Action.
On their turn, they can Move Twice, perform two Actions, or Move and Perform an Action.
---
These two statements appear to be contradictory?
Hi! Sorry about the PDF, if you're using the illustrated one then it might be because I made that one in photoshop and not a proper publishing / layout design program.
As for the turns: on each turn you can do two things, the options being Moving and Action.
That means you have the following combinations possible on a turn:
1. Move, Move.
2. Move, Action.
3. Action, Action.
In all three cases, you are doing two things on a turn. Hopefully that's cleared it up?
Oh, I see. I was confused because the first 'two things you can do on your turn' are two TYPES of things, while the second is what permutations of two of those things can you do...
No worries! Not the best phrasing on my part. Hope you enjoy the game nonetheless!
Thanks. I'll report in if/when I get it on the table!
How many players does this game support (or recommended)? Can it be played solo? Game time?
Hi! I would recommend a maximum of six players, including a GM (not a solo game). I would say the average session would be 2 to 3 hours, but that really depends on the adventure 😊 hope that helps!